Projects were introduced in 4D v17 R5. An architecture representing a giant evolution for 4D applications, projects opened the 4D world to source control tools, collaborative programming, code sharing, modularity, and much more! To make things even better (and simpler), 4D v18 R4 creates new projects by default, while developers – if they choose to do so – can continue to create binary databases via a simple setting.
In a previous R-release, we added two new automatic themes to define font and the font size, so there are three automatic themes at your disposal which respect the guidelines of each platform. To design your interface, the automatic theme is the recommended way to go with each form object using the font and size recommended by the OS.
In some cases, you may need more control and have valid reasons to ignore the guidelines. With 4D v18 R3, you can override the size of the automatic themes and have more control over how your text is displayed.
By now, you’ve surely discovered the new ability to identify your users thanks to the SET USER ALIAS command. In 4D v18 R2, the command’s behavior has been extended. How? Keep reading!
The Form Editor allows you to create, modify, and customize your forms. Several tools are available to make your work easier, one of which is the Views palette. This tool makes it easy to build complex forms by distributing objects into different views. The views enable objects to be hidden or displayed as needed.
What if you’re working on a form developed by someone else? How can you quickly determine if the form uses views? Are there limitations on the number of views permitted? 4D v18 R2 and project databases eliminate these existential questions while greatly enhancing the user experience!
Want to adapt your application’s interface to your end user’s system preferences? Want to make sure your application’s interface isn’t obscured by the macOS dock or menu, or by the Windows taskbar? In this blog post, we’ll show you how!
With the introduction of project databases, we’ve also modified the interface of some 4D dialogs. In this blog post, we’ll present some of the changes we’ve made to the form editor.
In 4D v18, we shipped a cool feature allowing you to easily manipulate tables with new commands and standard actions. We’ve got even more good news (especially for those who prefer UI over coding): we’ve extended these new capabilities to the 4D Write Pro widget interface. Now, a new tab lets you manipulate tables directly from the widget!
4D provides libraries to help you develop applications. One of these libraries is standard and contains preconfigured form objects and widgets, while other libraries are custom. The standard library is “read-only” and its behavior doesn’t change when developing project databases (with the exception of minor, cosmetic interface differences). You also have the ability to create your own custom libraries to save your own form objects or group of objects. In this case, a few changes have been made to make them even more powerful. The following is everything you need to know about these changes:
4D v16 R4 made your dreams come true with the delivery of a huge feature: tables. Real tables where text automatically wraps to fit the column size and don’t “break” when your data changes! Since then, you’ve been able to create tables with as many rows and columns as desired. Plus, you can define the style of the table, each row, column, or cell, including the width of the columns. Most of these operations were achieved by programming, but what if we told you that with 4D v18, the width of columns can be resized by end users?
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