4D provides a powerful REST server, that enables direct access to data stored in your 4D databases. This makes it possible, for example, to build an API to use with a modern front end technology (e.g., Angular, React, etc). In this blog post, we’ll provide a first introduction to the 4D robust REST server. You’ll see how to configure it as well as test the create, retrieve, update, and delete (CRUD) operations using the API testing tool, Postman.
In a previous blog post, we introduced you to Git (a version control system) and Github (a cloud-based hosting service) and how you can share your 4D code with other developers. In this blog post, we’ll go a bit further by exploring some scenarios a developer may encounter, such as cloning a remote repository, ignoring already committed files, and solving merge conflicts.
With the introduction of project databases, we’ve also modified the interface of some 4D dialogs. In this blog post, we’ll present some of the changes we’ve made to the form editor.
According to the top 10 blog posts of 2019, the Formula: More power behind simplicity post ranked quite high … in the top five. It seems that Formula really grabbed your attention, so here’s another tip that Vincent de Lachaux (developer and 4D expert) has shown me and I’m sharing with you!
As you know, 4D now supports two ways to work with sources: binary and project databases. Binary databases are the 4D we all know and love, with source code in a binary file to allow team development with 4D Server, and all of the design elements (methods, forms, structure, etc.) gathered in a single, compact binary file, the “.4db” file. Project databases make it easier for distributed teams to work collaboratively by storing the source code in a source control system in separate, plain text files. Projects will not replace the 4DB, we have no plans to make the 4DB disappear. It’s about two different ways of working and developing. It’s up to you to choose what best suits your needs. Here’s a blog post to help you decide:
A very detailed blog post has been published on Users and Groups in project databases. In this post, we’re providing a video about the key points to remember.
So you’ve been testing out project databases … maybe you’ve created one or perhaps you’ve converted an existing binary application. Now, it’s time for us to show you how to use Git (the revision control system) with Github as the hosting service for your 4D application.
So your application has been developed and you’re ready for the next step. 4D lets you:
- generate a compiled database that no longer contains any interpreted code,
- generate a standalone application that can be double-clicked, (i.e., merged with 4D Volume Desktop, 4D’s database engine),
- generate client/server applications with automatic updates of client and server parts.
In this blog post, we showed you how to convert a binary database into a project database. Once everything is ready and the conversion has successfully completed, you can start working with your project database. However, some questions may arise: are all the files in the database useful? It’s obvious that the”.4DB” structure file is no longer needed. Can I delete other files?
Here’s everything you need to know after the conversion.
Project databases, the headliner of the 4D v18 release, allow distributed teams to work collaboratively by storing an application’s code in a source control system, in text files containing everything from the database structure to the user interface, including forms, menus, user settings, or any required resources. And since a project database is made of text-based files, you’ll have several folders and files, stored within a single parent database folder. In this blog post, we’ll go through the architecture of a project database to give you a better understanding of this new type of database.
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