Injecting Custom Data In Websocket Client Headers
Customizing WebSocket client headers lets you inject specific information, preferences, or requirements into the WebSocket connection establishment process.
From 4D v20 R3, you can transmit security information, application-specific data, or other data relevant to the server connection through websocket client headers.
Here is everything you need to know!
Simplify Variable Declarations & Assignments in a Single Line
Starting with 4D v20 R3, you can wave goodbye to the days of writing multiple lines of code for variable declarations and assignments. Now, you can streamline your code, eliminate redundancy, and easily boost efficiency.
Here is how!
4D Netkit: Get Labels And Emails From Gmail
As we continue to integrate the Gmail API into 4D Netkit, we’re bringing you a comprehensive set of commands to seamlessly manage your emails.
With 4D v20 R3, we’re introducing new commands that empower you to effortlessly retrieve the list of labels, get emails, and efficiently remove them.
Let’s learn more!
Deprecation of PHP Commands & Removal of 4D Built-in PHP Interpreter
PHP has played a crucial role in web development, and it was introduced into 4D v12 to offer features not readily available in the native language, such as zip, hash, or LDAP functionality. Over time, 4D has incorporated many of these PHP features into its core functionality. As a result, we decided to remove the built-in PHP interpreter in 4D v20 R3 and begin the deprecation process for PHP commands in v21.
While we won’t entirely remove the PHP commands from 4D, we strongly encourage you to use the system workers to execute PHP code in the future.
This blog post will guide you through this transition process, demonstrating how to use an external interpreter through PHP Execute and explaining how to execute PHP code effectively with a system worker.
VS Code Extension: Show 4D Documentation
4D v20 R3 comes with a new Visual Studio Code editor feature thanks to the 4D-Analyzer extension — the “Show 4D Documentation” feature!
Track data changes in your database
In this blog post, we’re thrilled to introduce a powerful method to revolutionize how you manage and track changes within your data store. We’ll unveil the concept of a “stamp”, a specialized marker designed to streamline your data modification monitoring and show you how to tailor these stamps to your unique requirements.
Sync Several Collections with this new Function
4D offers powerful features to work with object collections. For example, you can create a collection of cities with their associated countries and continents. Manipulating these collections with built-in functions like sort, order, and filter becomes a breeze.
4D v20 R3 introduces the new multiSort() function to simplify this process. With this function, you can now easily sort and synchronize multiple collections.
4D Write Pro : PDF/A Format Is Now Available For Export!
The PDF format is now a classic and has been available for exporting 4D Write Pro documents for several versions. The PDF/A format is available optionally while exporting 4D Write pro document to PDF from 4D v20 R3 and will open the door to other possibilities, such as electronic invoicing in the near future. But before that, let’s focus on PDF/A and its differences (positive or negative) from the conventional PDF format.
New 4D View Pro Format File: sjs
For those of you working with larger and more complex 4D View Pro files, we understand the performance concerns that arise. To tackle this, we have introduced a new file format called .sjs. The .sjs format is a compressed file with multiple smaller JSON files, following a structure similar to Excel XML. This new format aims to enhance performance and optimize the handling of these files.
Qodly Studio in Action With These 3 Demos
In those previous blog posts, we announced the availability of Qodly Studio (currently in developer preview) to all our silver partners (and higher). We also gave you the first steps to get started with the tool.
Now it’s the perfect time to dive in and experiment with it by running some concrete demos!
We’ve been offering HDIs (How Do I?) guides for years to help you discover new features. But now, as we venture into this new era of web development, we’ve come up with a new term for these demos: PIQS, short for Play In Qodly Studio.
Even better, we’ll continue providing such demos for current and upcoming Qodly features. This means you’ll have daily guidance on mastering Qodly Studio!
So, let’s roll up our sleeves and start exploring right away!
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