Integrate 4D Components Directly from GitHub
Many 4D developers leverage the power of third-party components found on GitHub, particularly those listed in the 4d-component topic. 4D 20 R6 introduces a fantastic new feature: directly integrating these components within the Component Manager.
This blog post dives into the details, making your development process easier and more efficient.
Customize Global Warnings Generation
Warnings are a valuable aid for alerting 4D developers to potential code mistakes. With the release of 4D 20 R6, it is now possible to globally define which warnings are generated, enhancing the overall development experience.
Force Login Becomes Default for all REST Auth
We recently provided a new way of controlling access to the REST API via the privileges and the ds.authentify function: Force Login. This feature offers much more than previously available authentication mechanisms and was clearly explained in this blog post.
With 4D 20 R6, Force Login has become the default mode for REST authentications. Curious about the reasons behind this change and how to manage the transition? Keep reading to find out more.
Explore GitHub Codespaces Possibilities with 4D
GitHub offers powerful tools for developers. One of them is Codepaces, which lets you develop code stored in a GitHub repo online from anywhere using an integrated instance of Visual Studio Code.
This is also the case with 4D projects!
Let’s discover this powerful tool and see a new way of coding!
Auto Tool4D Download in 4D-Analyzer Extension for VS Code
We’re pleased to announce a useful new simplification in the 4D-Analyzer extension for Visual Studio Code!
This feature is aimed at streamlining the process of getting started and enhancing development with VS Code for 4D.
Until now, the 4D-Analyzer extension for VS Code required a 4D application (4D, 4D Server, or tool4d) running in the background. This setup enabled the extension to communicate with the 4D LSP (Language Server Protocol) server.
However, this requirement has been eliminated with the release of version 0.2.0 of the extension.
Workspace Syntax Checking in VS Code editor
4D 20 R5 brings a new capability to the Visual Studio Code editor through the 4D-Analyzer extension: Say hello to Workspace Syntax Checking, designed to significantly reduce developer errors and streamline coding precision.
Improved Catalog Management in Version Control Systems
In response to your valuable feedback, we’ve significantly improved our 4D project architecture.
Traditionally, the catalog file contained all information regarding project structure, including graphical information such as colors or positions applied to tables, fields, and relations. Now, these details can be conveniently stored in a separate file, simplifying the task of reviewing pull requests and managing merge conflicts in version control systems.
Let’s delve into the specifics of this enhancement.
Try-Catch Code Blocks Unveiled!
After implementing the throw() command and introducing the Try(Expression) keyword, we are excited to unveil the next evolution in 4D’s error handling system: the introduction of Try-Catch code blocks!
Introducing Code Live Checker: Elevating Code Quality in 4D Development
4D v20 R4 introduces the Code Live Checker, an algorithm used during Compilation, Syntax Checking, and code typing in the Code Editor. In this blog post, we’ll explore the unique aspects that make this feature useful for 4D developers.
A New Way to Handle Errors
We’ve recently introduced a new error-handling mechanism using the new throw() command.
This marked the first step towards a new error handling system, positioned as close as possible to the code generating them.
In the next phase with 4D v20 R4, we’re expanding this approach to intercept errors during expression execution.
Let’s delve into the details.
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