Author: Nicolas Brachfogel

Nicolas Brachfogel
Product Owner & Senior Developer - Nicolas Brachfogel joined 4D in 2017 as senior developer (4D Server and networking) and as Product Owner to manage the 4D version on Apple Silicon. He is tasked with the redaction of user stories and functional specifications, as well as the verification that the new features are in line with customers' needs. With a degree from Institut Supérieur d'Informatique Appliquée Paris (INSIA), Nicolas started his career as a software developer in 2001. After many years of development in Java and C++, he specialized himself in client-server development in the video game industry. As a developer/software architect, he worked on the server architectures of many games (Dofus Arena, Drakerz, Trivial Pursuit Go !).
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QUIC Network Layer is Production Ready!

With the beta of 4D 20, we introduced you to our new network layer: The QUIC network layer

At that time, it was still in development and thus removed from the official release. Today, we’re thrilled to announce that the QUIC network layer is out of beta and officially ready for production!

After rigorous load testing and valuable feedback from early adopters, QUIC’s stability and performance have been validated—surpassing even ServerNet in key areas. Now that QUIC has reached feature parity with ServerNet in 4D 20 R5, it’s the perfect time to consider making the switch.

But first, let me tell you more about such great news.