Automatic Refresh of OEM Build Licenses
4D automatically refreshes development licenses when they reach their expiration date. However, OEM build licenses (4D Server OEM and OEM XML keys) st...
4D automatically refreshes development licenses when they reach their expiration date. However, OEM build licenses (4D Server OEM and OEM XML keys) st...
In 4D 20 R8, we introduced the TCPConnection class, allowing you to initiate TCP connections to remote servers. With 4D v20 R9, we're excited to bring...
In previous versions of 4D, developers could request evaluation licenses for development purposes, but providing end users with evaluation versions of...
With the release of 4D 20 R8, a game-changing feature has arrived:: the TCPConnection class. This modern class leverages object-oriented syntax and su...
The macOS notarization process continues to evolve. Unfortunately, the internal structure of 4D components designed with 4D v11—intended to enable cro...
In recent releases, 4D’s security capabilities have been significantly expanded, particularly in the area of certificates. This includes auto-generate...
Singletons have been one of the standout features of 4D 20 R5. Previously, developers could leverage two types of singletons: the process singleto...
With the beta of 4D 20, we introduced you to our new network layer: The QUIC network layer. At that time, it was still in development and thus remov...
With 4D 20 R5, we released singletons. And with 4D 20 R6, we now allow you to directly call the exposed functions of your shared singletons through RE...
In 4D 19 R6, we introduced HTTP classes to modernize syntax and enhance functionalities for our HTTP client commands. Building on this foundation, 4D ...
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