Build your Compiled Structure or Component with Build4D
With the introduction of the project mode, it’s pretty easy to manipulate the components of your projects.
In the last few feature releases, we have added several functionalities that allow you to create your own build chain adapted to your team, your working methods, and your needs.
For example:
- Launch a compilation by programming,
- Zip/unzip files and folders with these commands,
- Easily Manage your Application’s Information,
- Headless 4D applications to integrate it into a build tool.
To help you create your own build chain or integrate 4D into a continuous integration tool, we have developed a component named Build4D, available on GitHub with the sources.
For this first step, Build4D allows you to create a compiled structure and a component. We will continue to enrich it to enable you to manage a single-user application, client application, or server application.
Say Hello to an Enhanced Content Translation
We have some thrilling news to announce, and the title may have already given a hint!
Yes, the 4D blog content translation just got an upgrade 🥳
Tips & Tricks for your 4D Apps – November Edition
by Add Komoncharoensiri, Director of Technical Services at 4D Inc
Here we go with another set of tips and tricks.
The 4D Knowledge Base is a library of information about 4D technology where weekly tech tips and monthly tech notes are actively published. If you missed the last tips on the KB, that’s fine; here is a compilation from the past few weeks.
This blog post covers 17 tips:
Apple macOS Ventura and Microsoft Windows 11 compatibility information
The end of 2022 brings a new macOS version: macOS Ventura (macOS 13) and the 22H2 version for Windows 11. As usual, it is the moment to sum up which 4D release – shipped or upcoming – supports which OS version!
Haunting Features Await You 🦇
From under the full moon, among the shadows of the dark forest, 4D v19 R6 was released, bursting with many features!
It’s not a bunch of hocus pocus; these are the features you requested:
Tips & Tricks for your 4D Apps – October Edition
by Add Komoncharoensiri, Director of Technical Services at 4D Inc
Here we go with another set of tips and tricks.
The 4D Knowledge Base is a library of information about 4D technology where weekly tech tips and monthly tech notes are actively published. If you missed the last tips on the KB, that’s fine; here is a compilation from the past few weeks.
This blog post covers 19 tips:
A coat of paint on the structure editor
The structure editor is a crucial element of your project. First of all, it allows you to create your structure. But above all, it will enable you to visualize your tables, fields, and relations during your developments, which is always helpful for manipulating data.
VS Code: Go To Definition & Signature Help
4D v19 R6 brought the support of external source code editors (e.g., Visual Studio Code), allowing them to handle 4D code and provide them with standard functionalities such as syntax highlighting using the Visual Studio Code extension.
4Dv19 R7 brings two new capabilities: Go To Definition and Signature Help.
Say Hello to Rounded Corners
The current trend is for light, clean, soft colors and rounded corners.
For you to embellish your applications and follow the latest trends, we have added the possibility to round the corners of static texts and input texts.
Latest Improvements of the HTTP Client
With 4D v19R6, we brought you a new way to perform HTTP requests: HTTP classes. At that time, some of the HTTP classes functionalities were not final, as we wanted to adapt them to the new syntax. It is now done! In v19R7, compressed responses, chunked responses, and redirections functionalities are now complete.
As a bonus, we also added a new way to log HTTP requests. And as it’s helpful to everyone, this new logging is available to the new HTTP classes as well as for the legacy syntax.
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