A New Way to Handle Errors
We've recently introduced a new error-handling mechanism using the new throw() command. This marked the first step towards a new error handling syste...
We've recently introduced a new error-handling mechanism using the new throw() command. This marked the first step towards a new error handling syste...
Throwing errors in your 4D code is now possible starting from v20R2. Those errors behave as any 4D error: they trigger an error dialog or can be hand...
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