by Add Komoncharoensiri, Director of Technical Services at 4D Inc
Here we go with another set of tips and tricks.
As you know, 4D Knowledge Base is a library of information about the 4D technology where weekly tech tips and monthly technotes are actively published. If you missed the last tips on the KB, that’s fine; here is a compilation from the past few weeks.
This blog post covers 16 tips:
The release of Silicon Macs had a great impact on the way 4D compiles applications. Before v19, 4D was compiling only for Intel architecture, using the same code on Mac and Windows. But Silicon Macs use a new architecture, and as such 4D needs to compile specifically for Silicon. It affects cross-platform client/server application building.
As long as you build your server on Mac, it’s not much of an issue, as you can compile for both Intel and Silicon platforms. But on Windows, it’s not possible to compile for Silicon Macs. Our current recommendation is to compile the project on Mac for both architectures, and then copy it on a Windows machine before building the server. Unfortunately, for big projects with a lot of data, the copy can take some time.
by guest author Roland Mulder, CEO Micro Consulting SA, Switzerland
We already introduced you to our new Silicon compiler in a previous blog post. This new compiler will be used to build Silicon native applications and will be available only in project mode.
Intel native applications (on Windows and Mac) will continue to use the classic compiler.
Let’s dig deeper and see exactly how it works.
Apple’s groundbreaking release of the new Silicon Macs pushed us to release 4D v19 six months earlier to provide you with a Silicon native version of 4D as soon as possible. We reviewed all our code, ensuring its compatibility with Silicon, performed extensive testing on this new platform, and we’re finally ready to provide you with the first Silicon native version of 4D. Let me guide you through this revolution!
In order to help you anticipate testing and running the new operating system with your 4D applications, we want to clarify the support of the different Apple Big Sur configurations on our 4D product lines (including products already delivered and future releases). Please see macOS Big Sur and Apple silicon compatibility status for each release below:
Since Apple’s first announcement about Silicon, we’ve been keeping you informed through a series of blog posts and this post is no different!
So what’s going on? Well, the first Silicon Macs equipped with the brand new M1 chip are now available on the market. Here are two important pieces of information we need to share with you:
In a previous blog post, we introduced you to the new Silicon Macs that Apple is launching at the end of this year, as well as our plans to smoothly transition your 4D applications to them.
These new Macs use a new type of processor: ARM processors from the same family Apple uses in iPhones and iPads. A new processor family means a new instruction set and, for us here at 4D, a new compiler.
At the annual Worldwide Developers Conference (WWDC2020), Apple announced the release of a brand new processor technology called Apple Silicon.
In this blog post, we’ll introduce you to this new technology and tell you about our plans to smoothly transition your 4D applications to Silicon.