How to automate the compilation
Since 4D v19, you can start the compilation of a project with a simple command. You might be wondering what you can use this for! Your team may consi...
Since 4D v19, you can start the compilation of a project with a simple command. You might be wondering what you can use this for! Your team may consi...
by guest author Michael Höhne, 4D developer (Munich, Germany) There's a feature in 4D v18 R5 that may have been overlooked, or at least ...
If you're a fan of macros in the code editor, then 4D v18 R5 has some good news for you ... because now macros are also available in the form editor!...
Using $1, $2, and $n variables in your code not only makes the code less readable, it can also increase confusion since the human brain can find it di...
In 4D v18 R5, you can preview the final CSS rendering in the form editor WITHOUT running your dialog. Yes, you heard that right. Standardizing and rev...
Projects were introduced in 4D v17 R5. An architecture representing a giant evolution for 4D applications, projects opened the 4D world to source cont...
In a previous blog post, we showed you that documentation for methods has returned in the Explorer. Want to take things even further and use them as d...
When developing an application, it can be very useful to have quick access to the details of a method (e.g., an explanation of what it does, its synta...
In a previous R-release, we added two new automatic themes to define font and the font size, so there are three automatic themes at your disposal whic...
In a previous blog post, we introduced a very important concept in object-oriented programming: Classes. Now we'll go through another core concept: In...
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