4D Blog

Home Tag: debugger
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Fabrice Mainguené
Fabrice Mainguené

Debugging 4D Code Directly in Visual Studio Code

January 23, 2025

For Visual Studio Code users working with 4D, a new extension called 4D-Debugger that works with 4D 20 R8 is now available.

The new 4D-Debugger extension brings powerful new debugging capabilities to Visual Studio Code, expanding on the features of the 4D-Analyzer introduced earlier. With this extension, you can set breakpoints, step through 4D code, and inspect variables from the Visual Studio Code interface. This tool integrates seamlessly, simplifying the debugging process and making VS Code a more versatile workspace for 4D projects.

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Product
Fabrice Mainguené
Fabrice Mainguené
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Enhancing the Debugging Experience

January 22, 2025

Debugging plays a vital role in any development process, and improving the debugger’s functionality and usability can significantly enhance a developer’s productivity. From 4D 20 R8, 4D has introduced several improvements to its debugger and remote debugger. These updates focus on saving user-defined settings, making managing and reusing expressions easier, and redesigning the overall interface.

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Product
Vanessa Talbot
Vanessa Talbot
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Access Qodly Studio for 4D directly from your 4D server to test and debug your code

October 30, 2024

Qodly Studio for 4D allows you to extend your 4D applications with web pages. Development is integrated into 4D Developer Edition.

During the development phase, there are often times when specific features or bugs can only be replicated on a server or in a production environment. This poses a challenge for developers, who require direct access to debugging tools to efficiently resolve issues.

With the latest release of 4D 20 R7, Qodly Studio for 4D is now accessible directly from your 4D server, you can debug and test your Qodly application like never before.

Here’s a quick guide on how to make the most of this new feature.

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Product
Vanessa Talbot
Vanessa Talbot
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More enhancements to the 4D debugger!

January 27, 2021

4D v18 R6 comes with new features in the code editor to make things easier for you when writing code.

The same goes for the debugger. We know debugging an application can be difficult, that’s why we never stop working to help make your experience better. This time, we’ve added some options and additional information that will make it easier to trace and analyze your code.

Keep reading to see what’s in store for you:

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Product
Fabrice Mainguené
Fabrice Mainguené
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Customize your debugger shortcuts

February 27, 2020

Some developers use multiple IDEs and want to have the same shortcut for debugging actions. As of 4D v18 R2, it’s possible to customize the debug shortcuts from the 4D preferences.

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Damien Fuzeau
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Enable Debugger for PROCESS 4D TAGS in compiled mode

December 10, 2019

PROCESS 4D TAGS has been enhanced with each 4D version and the latest additions as 4DCODE have drastically increased the use cases. What was previously a single line of code, is now often many lines, even pages, of 4D code.

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