More enhancements to the 4D debugger!

4D v18 R6 comes with new features in the code editor to make things easier for you when writing code.

The same goes for the debugger. We know debugging an application can be difficult, that’s why we never stop working to help make your experience better. This time, we’ve added some options and additional information that will make it easier to trace and analyze your code.

Keep reading to see what’s in store for you:


Knowing the input and output parameters of a method or function, as well as their type, is essential for debugging code. The declaration line is displayed at the top-left of the debugger window. In the call chain pane, you can choose to display (or not) the parameter’s type. 


To help explain a method or function, comments are usually included at the beginning of the code. Good news! These comments are now visible in the debugger:


 Want to increase your debugging skills even more? Check out this 4D Summit 2020 video: A New Era of Debugging!

Vanessa Talbot
• Product Owner •Vanessa Talbot joined 4D Program team in June, 2014. As a Product Owner, she is in charge of writing the user stories then translating it to functional specifications. Her role is also to make sure that the feature implementation delivered is meeting the customer need.Since her arrival, she has worked to define key features in 4D. She has worked on most of preemptive multi-threading new features and also on a very complex subject: the new architecture for engined application. Vanessa has a degree from Telecom Saint-Etienne. She began her career at the Criminal Research Institute as a developer for the audiovisual department. She has also worked in media and medical fields as expert in technical support, production as well as documenting new features.