Enhancing Compilation with Direct Typing in 4D
With 4D 20 R7 you can say goodbye to “Compiler_” methods and embrace more freedom in how and where you declare your variables. Save time by staying focus on your development workflow and your coding process thanks to Direct Typing.
Customize Global Warnings Generation
Warnings are a valuable aid for alerting 4D developers to potential code mistakes. With the release of 4D 20 R6, it is now possible to globally define which warnings are generated, enhancing the overall development experience.
Introducing Code Live Checker: Elevating Code Quality in 4D Development
4D v20 R4 introduces the Code Live Checker, an algorithm used during Compilation, Syntax Checking, and code typing in the Code Editor. In this blog post, we’ll explore the unique aspects that make this feature useful for 4D developers.
Streamlined Method Parameter Declarations
In the pursuit of efficient coding practices, 4D developers commonly configure compilation path settings to enhance syntax and typing checks, thereby minimizing errors during code execution in compile mode. Let’s see how #DECLARE method prototypes will gain time and code security.
Launch a compilation by programming
In continuous integration systems, every time code is submitted, or on an hourly basis, a compilation of the source code is automatically launched. This approach allows you to check merges on the code management server.
Starting from 4D v19, a new command allows you to launch code compilation, so you can set up this type of system.