Label Editor has been redesigned

4D v15 R2 includes the first preview version of the redesigned Label Editor which is fully implemented in 4D code.
The new dialog is available in the 4D Developer Edition 64-bit versions (Win & Mac). It can be accessed through the Tools>Labels menu.

The Label Editor is made up of 2 main parts: label design & label layout as described in details below.

Label design

A first page for designing the content (text and fields) and the style of your labels with graphical objects. You can still use your existing labels by loading the .4lb file: the new label will be saved as .4lbp (the new format).

Please note that the designing area is built internally with SVG only.



The second page is particularly useful for handling the layout of the printed page with your labels.


We would like to remind you that “Preview” means that what you see is a first step of the feature: it is not completed nor ready for production. The purpose is to give you the opportunity to provide us with early feedback, while we are still working on the feature. As with any ongoing development, there might be few bugs and we are aware of this.

What we are really interested in is your feedback from the functional, ergonomic & user interface point of view.

Known issues

Display of the dialog using PRINT LABEL([Table1];“”) command is not working
On Windows 64-bit, since the printing feature is not available, some functions ( “Preview,” “Print” and “Print Setup” ) are not working.
Standard commercial label formats are not available for now.


Below is a quick video showing the new Label Editor:

For more details, please take a look at the 4D v15 R2 upgrade manual.


Roland Lannuzel
• Product Owner & 4D Expert •After studying electronics, Roland went into industrial IT as a developer and consultant, building solutions for customers with a variety of databases and technologies. In the late 80’s he fell in love with 4D and has used it in writing business applications that include accounting, billing and email systems.Eventually joining the company in 1997, Roland’s valuable contributions include designing specifications, testing tools, demos as well as training and speaking to the 4D community at many conferences. He continues to actively shape the future of 4D by defining new features and database development tools.