Tag your comments, a feature by developers for developers
Comments are essential in a developer’s life. When we work on a new feature, we often add comments that are reminders. For example:
- to validate a part of code with a colleague,
- to refactor a function,
- to fix code that is slowing down the performance,
- to split a method or a class into sections,
- to prepare the skeleton of a class and add a todo comment inside each function.
Even if you write some straightforward code, try reading it months or years later. Will it still seem simple, or would you wish you’d added comments?
4D v19 R4 takes comments to a whole new level with comment tags that enables you to better organize your comments.
Improved productivity with Object check syntax
Auto-completion for classes is available since 4D v18 R4. This feature simplifies code writing and limits errors in function names, for example. But it doesn’t avoid them entirely; it’s easy to reverse two letters or to forget a capital letter, and then have to spend time looking for why your code doesn’t work.
So what better way than to ask 4D to check if the classes or functions already exist?
Starting with 4D v19 R4, a warning is displayed in the code editor if you call a function that does not exist.
Quickly jump to different functions of a class
Classes were introduced with 4D v18 R3. They allow you to organize your business logic and separate it from the UI part more quickly.
Classes are composed of several functions of varying lengths, so it’s not always easy to find the function you want to modify, or to move from one function to another. You can use the explorer, which displays classes and functions, but when you’re coding in the editor window, you don’t want to waste time changing windows.
With 4D v19 R4, the list of functions in your class is displayed in the code editor toolbar, allowing you to easily jump to a specific function.
4D for Mobile: What’s new in v19 R4
We are pleased to announce that a new version of 4D is available with new features for 4D for iOS and 4D for Android. Without further ado, let’s dive in:
WHAT’S IN IT?
For 4D for Android and 4D for iOS
- Display object fields in your mobile application in human-readable format or in JSON format. Object fields are used to store various types of data in a 4D application, and now they are easily usable in mobile apps.
- Improvement to generate your embedded data set.
For 4D for Android (already available in 4D for iOS):
- All related data is managed in your application.
- Online actions are available. It’s possible to execute code on a 4D server to check data, execute calculations or add an entity.
Debug your mobile apps on Android devices
You have made your first application with 4D for Android. Congratulations!
After visualizing the simulator’s result, you want to test it on your smartphone to appreciate the interaction, the fluidity…
It’s straightforward! All it takes is one action on the smartphone and another one in the project. Let’s see the details.
Developing with 4D in a dark environment on macOS
Since 4D v19, you can create applications on macOS that support dark mode, so you can match your users’ taste by giving them the possibility to choose either light or dark style applications.
With 4D v19 R3, we are giving you, as a developer, the choice when developing your application. 4D Developer Edition integrates seamlessly with the light or dark look of macOS to avoid the battle between light and dark mode that has been waging for years!
Great news! The image settings dialog is here
Images are an essential part of documents. On an invoice for example, getting the right positioning for the company logo is important. That’s why the 4D Write Pro interface component offers a property dialog for images. You or your end users can easily define:
- the size of the image
- the display format
- the margins and padding
- the position on the page for anchored images
Simplified navigation between development windows
When writing a new function or method, or when creating a form, the work is never linear. We usually need to:
- access the explorer to find the form in its folder
- access the explorer to write the documentation for the method
- read the documentation of a command on the 4D documentation website
- read the documentation of a component’s method
In this new version, we have added some menu items in the code editor and form editor to allow you to better navigate between the different elements of a project.
LZMA: The new compression algorithm
Whenever we exchange files, we always go through the ritual of compressing the files before sending them. Since 4D v18, two commands are available, allowing you to create and read a ZIP archive using the standard zip compression algorithm.
With 4D V19 R3, the Zip Create Archive command supports a new compression algorithm: LZMA. The advantage of this algorithm is that it creates smaller archives than the standard zip compression algorithm. Let’s find out more!
Stop press! Accessing parameters not being passed is … possible
A method or function can have optional parameters. Sometimes the function is called with two parameters, and other times with three parameters. We’ve all dreamed of accessing the parameters without counting the parameters, checking if the parameter has been passed, or simply not having to check if the variable associated with the parameter has been initialized. This could make the code much simpler, and much more readable, without all the “If” or “Count parameters” lines.
Well, dream no more, and switch to 4D v19 R3! Managing method and function parameters has never been easier.
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