Here comes the new Silicon compiler!
We already introduced you to our new Silicon compiler in a previous blog post. This new compiler will be used to build Silicon native applications and will be available only in project mode.
Intel native applications (on Windows and Mac) will continue to use the classic compiler.
Let’s dig deeper and see exactly how it works.
4D v19 is Silicon Native!
Apple’s groundbreaking release of the new Silicon Macs pushed us to release 4D v19 six months earlier to provide you with a Silicon native version of 4D as soon as possible. We reviewed all our code, ensuring its compatibility with Silicon, performed extensive testing on this new platform, and we’re finally ready to provide you with the first Silicon native version of 4D. Let me guide you through this revolution!
Latest news about 4D on Silicon
Since Apple’s first announcement about Silicon, we’ve been keeping you informed through a series of blog posts and this post is no different!
So what’s going on? Well, the first Silicon Macs equipped with the brand new M1 chip are now available on the market. Here are two important pieces of information we need to share with you:
A brand new 4D compiler for Apple Silicon
In a previous blog post, we introduced you to the new Silicon Macs that Apple is launching at the end of this year, as well as our plans to smoothly transition your 4D applications to them.
These new Macs use a new type of processor: ARM processors from the same family Apple uses in iPhones and iPads. A new processor family means a new instruction set and, for us here at 4D, a new compiler.
Apple Silicon: The Next Generation of Mac Computers
At the annual Worldwide Developers Conference (WWDC2020), Apple announced the release of a brand new processor technology called Apple Silicon.
In this blog post, we’ll introduce you to this new technology and tell you about our plans to smoothly transition your 4D applications to Silicon.