Author: Nicolas Brachfogel

Nicolas Brachfogel
• Product Owner & Senior Developer • Nicolas Brachfogel joined 4D in 2017 as a Senior Developer (4D Server and networking). As Product Owner to manage the release of Apple Silicon, he's in charge of writing user stories and translating them into functional specifications, as well as making sure that feature implementations meet customer needs. A graduate of the Institut Supérieur d'Informatique Appliquée (INSIA), Nicolas began his career as a software developer in 2001. Following several years coding in Java and C++, he went on to specialize in client-server development for video game companies. As a server developer/architect, he successfully worked on the server architectures of many games (Dofus Arena, Drakerz, Trivial Pursuit Go!).
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4D v19: Evolution of Client/Server Application Building

On Mac, application signature has become a standard, and since Big Sur, you can’t even run unsigned applications. In the past, we published a workaround to build client-server applications running on a Windows server and accepting connections from Mac clients. With the release of 4D v19, we have updated the application building in 4D to handle this case. Here is how you can build a single platform or a cross-platform application in v19.

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Evolution of the 4D Log Format

We recently reviewed the formats of our logs to increase their readability and their compliance with automated analysis. We made these improvements in response to real-life situations we experienced, directly addressing issues that were hindering our ability to use 4D logs. In this blog post, we’ll explain in detail what changes we made so you can adjust your log analyzing tools accordingly.

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4D v19 is Silicon Native!

Apple’s groundbreaking release of the new Silicon Macs pushed us to release 4D v19 six months earlier to provide you with a Silicon native version of 4D as soon as possible. We reviewed all our code, ensuring its compatibility with Silicon, performed extensive testing on this new platform, and we’re finally ready to provide you with the first Silicon native version of 4D. Let me guide you through this revolution!

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Latest news about 4D on Silicon

Since Apple’s first announcement about Silicon, we’ve been keeping you informed through a series of blog posts and this post is no different!

So what’s going on? Well, the first Silicon Macs equipped with the brand new M1 chip are now available on the market. Here are two important pieces of information we need to share with you:

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A brand new 4D compiler for Apple Silicon

In a previous blog post, we introduced you to the new Silicon Macs that Apple is launching at the end of this year, as well as our plans to smoothly transition your 4D applications to them.

These new Macs use a new type of processor: ARM processors from the same family Apple uses in iPhones and iPads. A new processor family means a new instruction set and, for us here at 4D, a new compiler.