Author: David Azancot

David Azancot

• 4D for iOS Product Owner •

David Azancot joined the 4D Product team as a Product Owner in 2017. He's in charge of writing the user stories and translating them into functional specifications. His role also includes making sure that feature implementations meet customers' needs.

David graduated with an MBA in Marketing, Internet and Mobility from the Leonard De Vinci Institute and began his career in 2011 with a mobile start-up company, later acquired by Madvertise (a mobile marketing group). Passionate about mobile interfaces, he was the natural choice to develop interactive mobile ad formats for the group in 2015. In parallel, David has been developing his own iOS and Android applications since 2012.
Product

4D for iOS: Turn your iPhone into a barcode scanner

Automatically translated from English

Nowadays, barcodes and QR codes are everywhere. They make things a lot easier because they save time, increase efficiency, and reduce human errors!

As you’ve probably guessed, the 4D v18 R6 feature release will allow you to go directly to the right view by scanning a barcode or QR code. Let’s delve into the details and discover how this feature will improve the way you can navigate through your apps.

Product

4D for iOS: Optimized data synchronization

Automatically translated from English

The 4D for iOS data synchronization process has been redesigned from scratch in 4D v18 R5!

As you probably already know, 4D for iOS allows you to extend a subset of your physical structure to mobile devices and consult your data offline in a very efficient way.

Product

4D for iOS: Improved UX (& more) with deep Linking

Automatically translated from English

4D v18 R5 includes a new great feature: Deep linking. That’s cool, but what the heck is it?

Here’s an example:

Have you ever gotten an email from Netflix asking if you want to continue watching a movie that you stopped halfway through? You click the link, but it doesn’t take you to the Netflix home page or launch the application on your phone. Instead, clicking the link opens the player, and resumes the movie exactly where you stopped. 

That’s deep linking! It allows users to open a specific view in their app just by clicking on a URL (significantly improving the user experience and increasing user retention and engagement).

Product

CryptoKey: Encrypt, Decrypt, Sign, and Verify!

Automatically translated from English

4D solutions have always been safe and stable. This is because 4D invests heavily in developing and updating security features. 4D continues this focus in 4D v18 R4 with a new feature to further enhance its security toolkit. A new class providing a set of methods to perform common cryptographic operations is now available: CryptoKey class.

Product

4D for iOS: Push Notifications

Automatically translated from English

4D v18 R4 delivers a very exciting feature … Push notifications. These are messages sent directly to the user’s mobile device from your app. Push notifications provide users with relevant information to encourage them to engage with an app. As of this feature release, 4D for iOS not only allows doing so but also allows you to do it with ease!

For email authentication, 4D for iOS also makes your life easier.

Product

4D for iOS: Email authentication

Automatically translated from English

Monitoring access to your mobile app is a very important capability that deserves further consideration. Email validation is one of the simplest and most secure ways to determine the authenticity and legitimacy of the person trying to log into your app. 4D for iOS enables you to easily handle this validation process by verifying that an email comes from whom it claims to be sent from, and by allowing you to block harmful uses of the email.

Product

4D for iOS Gallery: Ready-to-use templates

Automatically translated from English

Very cool stuff is coming in 4D for iOS with 4D v18 R3! To make a long story short, 40+ ready-to-use templates are at your disposal and you have access to an additional integrated Gallery which can be used directly from the project editor. The gallery is based on a dynamic list of up-to-date templates from GitHub. Feel free to use and test the templates and even share your own custom-designed templates with other developers!