Work and Move with QUIC and Network Switching
What’s more frustrating than losing your 4D Remote connection to the 4D Server while switching networks on the go? Whether you're moving from Etherne...
What’s more frustrating than losing your 4D Remote connection to the 4D Server while switching networks on the go? Whether you're moving from Etherne...
With the beta of 4D 20, we introduced you to our new network layer: The QUIC network layer. At that time, it was still in development and thus remov...
To handle the communication between 4D Client and 4D Server, 4D proposes 3 different network layers: Legacy, ServerNet, and QUIC. The Legac...
The QUIC network layer now supports as many features as the ServerNet network layer. With 4D 20 R5, we added support for IPv6, broadcast, and Single S...
Our development of the QUIC network layer continues, and with 4D 20 R4, we now have the sleep mode and the automatic update. Let's take a closer look ...
In 4D v20 beta, we were excited to show you our work on the new QUIC network layer. As the layer is still in the beta version, we deactivated it for t...
The most considerable production servers running with 4D accept more than a thousand simultaneous connections, and this number keeps growing. As a con...
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