Like many other programming languages, 4D provides the ability to iterate over numbers with a For(…) / End for statement, or over a condition thanks to the While(…)/End while and Repeat/Until(…) keywords. These iterations (or loops) are very useful, but not the most appropriate way to iterate over advanced data types such as collections and entity selections. That’s why the new For each(…)/End for each iterator has been created in 4D v17, to help ease your coding!
We have some thrilled news to announce and the title may have already given a hint!
Lately, we’ve been working on preparing the release of 4D v17, which will provide new and exciting advances and even more reliable experiences for our customers.
4D v16 R6 is now available!
Here is a sneak peek of the things we’ve got in store for you:
- Step up your game and boost your productivity with the 40+ new built-in methods to manage collections.
- Breath life into your 4D Write Pro documents with full control over images, thanks to anchored pictures.
- Get ready for 4D View Pro and convert your existing 4D View documents.
- Explore a new flexible way to dynamically build forms fully adapted to your users’ needs.
All of this, and more awaits you!
As a developer, you often need to know whether a specified item already exists in a collection, or to find all the items corresponding to particular criteria. 4D collection methods offer many different ways to look up specific items.
Simplicity is the ultimate sophistication, and with over 40 methods in 4D v16 R6 to manage collections, things are getting much easier for you as a developer. Not only is your code clean and more readable, but its also written in record time!