Enhancing Compilation with Direct Typing in 4D
With 4D 20 R7 you can say goodbye to "Compiler_" methods and embrace more freedom in how and where you declare your variables. Save time by staying fo...
With 4D 20 R7 you can say goodbye to "Compiler_" methods and embrace more freedom in how and where you declare your variables. Save time by staying fo...
A lot of you use Gmail commands to show the number of unread emails in your app's UI to let users know about new messages. So, starting with 4D 20 R7,...
Sections and subsections are the building blocks of any well-structured document. You’ve likely used them countless times, perhaps without even realiz...
For many versions, the "Blank if null" property has been available for "time" type zones, whether for input or display. However, it was not previously...
Qodly Studio for 4D allows you to extend your 4D applications with web pages. Development is integrated into 4D Developer Edition. During the develop...
Working on 4D Write Pro tables with hidden lines can be tricky! You can't tell where each cell ends, especially with merged ones. But 4D 20 R7 is ship...
Managing processes and sessions is essential for optimizing and monitoring your 4D applications. You can easily manipulate and retrieve crucial inform...
We’re excited to introduce a major enhancement in the 4D Project Dependencies interface, available in 4D 20 R7, making managing both local and GitHub ...
We are excited to announce a new feature that will enhance the user experience in multi-window applications in 4D 20 R7. With the introduction of the ...
With 4D 20 R6, Qodly Studio for 4D introduced an exciting new feature: Page States. Perhaps you've already come across our previous post, but let's ex...
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