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Access Qodly Studio for 4D directly from your 4D server to test and debug your code

October 30, 2024

Product

Qodly Studio for 4D allows you to extend your 4D applications with web pages. Development is integrated into 4D Developer Edition.

During the development phase, there are often times when specific features or bugs can only be replicated on a server or in a production environment. This poses a challenge for developers, who require direct access to debugging tools to efficiently resolve issues.

With the latest release of 4D 20 R7, Qodly Studio for 4D is now accessible directly from your 4D server, you can debug and test your Qodly application like never before.

Here’s a quick guide on how to make the most of this new feature.

Open Qodly Studio and preview Application

To access Qodly Studio, in the “Window” menu on your 4D Server, click on the “Qodly Studio” menu item, which becomes active when your project is opened in interpreted mode.

In addition to launching Qodly Studio, you’ll notice the new “Preview Qodly Application” option. This feature allows you to open a live preview of your website designed with Qodly, enabling you to visualize changes in real-time.

Show the "Window" menu on 4D Server with the two new items: "Preview Qodly Application" and "Qodly Studio"

Attach the debugger to Qodly Studio

Now that you’ve opened the Studio you can attach the debugger to Qodly.

Attach debugger in Qodly Studio for 4D

Please note that only one debugger can be attached to a project at any given time. So, if you have a debugger attached to a client or the 4D server, an error will occur. Be sure to manage your debugging sessions accordingly!

What’s next?

Voilà! You’re ready to test and hunt for bugs.

For further insights into Qodly Studio for 4D, we invite you to explore our series of informative blog posts. Don’t forget to share your thoughts and experiences on our forum.

Discuss

Tags 20 R7, 21, 4D Qodly Pro, 4D server, Debugger, Qodly Studio

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Vanessa Talbot
Vanessa Talbot
• Product Owner •Vanessa Talbot joined 4D Program team in June, 2014. As a Product Owner, she is in charge of writing the user stories then translating it to functional specifications. Her role is also to make sure that the feature implementation delivered is meeting the customer need.Since her arrival, she has worked to define key features in 4D. She has worked on most of preemptive multi-threading new features and also on a very complex subject: the new architecture for engined application. Vanessa has a degree from Telecom Saint-Etienne. She began her career at the Criminal Research Institute as a developer for the audiovisual department. She has also worked in media and medical fields as expert in technical support, production as well as documenting new features.
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4D-Analyzer 4D for Android 4D for iOS 4D NetKit 4D Qodly Pro 4D View Pro 4D Write Pro 20 R8 20 R9 Administration Authentication Build application CI/CD Class Client/Server Code editor Collections Compatibility settings Formula Listbox Logs Mail Microsoft 365 Network Objects ORDA PDF Pictures Preemptive Programming Qodly Studio REST Scalability Security Session Source control Speed Spreadsheet Tutorial UI User Experience v20 vscode Web Word processor

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4D-Analyzer 4D for Android 4D for iOS 4D NetKit 4D Qodly Pro 4D View Pro 4D Write Pro 20 R8 20 R9 Administration Authentication Build application CI/CD Class Client/Server Code editor Collections Compatibility settings Formula Listbox Logs Mail Microsoft 365 Network Objects ORDA PDF Pictures Preemptive Programming Qodly Studio REST Scalability Security Session Source control Speed Spreadsheet Tutorial UI User Experience v20 vscode Web Word processor
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