Searching Across Host Projects and Components in 4D
When working on a large 4D application, it is common to split functionality across a host project and several components. This modular architecture ke...
When working on a large 4D application, it is common to split functionality across a host project and several components. This modular architecture ke...
When working on a project with multiple components, quickly identifying the one you need can save valuable time. The simplest and most effective way t...
In 4D 20 R9, we introduced the ability to edit and debug component methods and classes directly from a host project. Start with 4D 21, we’re now going...
You know the pain of expense reporting — not for you, for your users. The receipts piling up, the manual entry, the typos that slip through. With 4D A...
Continuing our journey into intelligent features with 4D AIKit, let’s explore a highly relevant use case for any modern application: automated comment...
We’re excited to introduce 4D AI Kit, the first in a series of AI-powered features designed to bring intelligent capabilities directly into your 4D pr...
When working with your own component, switching between the host and component environments just to debug or enhance your component code can be inconv...
4D Qodly Pro already offers a wide range of native components to help you design your applications. But did you know you can take it even further? Tha...
Many 4D developers leverage the power of third-party components found on GitHub, particularly those listed in the 4d-component topic. 4D 20 R6 introdu...
Component developers frequently require the utilization of a class from another existing component. With 4D 20 R6, when a component has a declared na...
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