Simplifying Component Management in 4D
In the context of 4D development, managing components typically involves a substantial amount of work. However, introducing the Component Manager feat...
Build better 4D applications with practical patterns and technical deep dives from our blog.
In the context of 4D development, managing components typically involves a substantial amount of work. However, introducing the Component Manager feat...
GitHub offers powerful tools for developers. One of them is Codepaces, which lets you develop code stored in a GitHub repo online from anywhere using ...
We're pleased to announce a useful new simplification in the 4D-Analyzer extension for Visual Studio Code! This feature is aimed at streamlining the ...
To handle the communication between 4D Client and 4D Server, 4D proposes 3 different network layers: Legacy, ServerNet, and QUIC. The Legac...
In 4D 20 R5, the streamlined property declaration now offers the convenience of initializing properties simultaneously with their declaration, a...
4D 20 R5 brings a new capability to the Visual Studio Code editor through the 4D-Analyzer extension: Say hello to Workspace Syntax Checking, designed ...
In response to your valuable feedback, we've significantly improved our 4D project architecture. Traditionally, the catalog file contained all inform...
With 4D 20 R5, unlocking new possibilities in application customization, two additional window types now offer flexible modal or non-modal windows wit...
In 4D applications, four types of sessions exist 4D Remote session, Stored Procedure session, Mobile session, and Web session. The Session command al...
In 4D 19 R8, we introduced a robust permission system, granting you granular control over user access to your data. This system protects your data dep...
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