Integrate 4D Components Directly from GitHub
Many 4D developers leverage the power of third-party components found on GitHub, particularly those listed in the 4d-component topic. 4D 20 R6 introdu...
Organize project mode development, manage Git workflows, handle concurrent work on 4D Server, control catalog changes, and maintain clean version control practices across environments.
Many 4D developers leverage the power of third-party components found on GitHub, particularly those listed in the 4d-component topic. 4D 20 R6 introdu...
Warnings are a valuable aid for alerting 4D developers to potential code mistakes. With the release of 4D 20 R6, it is now possible to globally define...
We recently provided a new way of controlling access to the REST API via the privileges and the ds.authentify function: Force Login. This feature offe...
In the context of 4D development, managing components typically involves a substantial amount of work. However, introducing the Component Manager feat...
GitHub offers powerful tools for developers. One of them is Codepaces, which lets you develop code stored in a GitHub repo online from anywhere using ...
To handle the communication between 4D Client and 4D Server, 4D proposes 3 different network layers: Legacy, ServerNet, and QUIC. The Legac...
In response to your valuable feedback, we've significantly improved our 4D project architecture. Traditionally, the catalog file contained all inform...
Those of you who have started using Qodly Studio for 4D already know how powerful this new tool is for developing business web applications. If you h...
With 4D v20 R4, we significantly improved the management of print jobs inside 4D. 4D can now run multiple print jobs in parallel, significantly increa...
4D v20 R4 introduces the Code Live Checker, an algorithm used during Compilation, Syntax Checking, and code typing in the Code Editor. In this blog po...
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