New class to perform TCP connections
With the release of 4D 20 R8, a game-changing feature has arrived:: the TCPConnection class. This modern class leverages object-oriented syntax and su...
With the release of 4D 20 R8, a game-changing feature has arrived:: the TCPConnection class. This modern class leverages object-oriented syntax and su...
The purpose of this article is to show how, in an easy-to-implement way, you can sign and verify documents transparently. The obvious benefit of this...
The macOS notarization process continues to evolve. Unfortunately, the internal structure of 4D components designed with 4D v11—intended to enable cro...
Debugging plays a vital role in any development process, and improving the debugger's functionality and usability can significantly enhance a develope...
Starting with 4D 20 R7 and upcoming 4D 20.6, you can now build Stand-Alone applications without needing an embedded license. Let's dive into the detai...
With the latest 4D updates, we've extended the Session command to the Client/Server connection, enabling access to session storage at the Client level...
In today's digital world, a smooth and intuitive user experience is key to any web application's success. A critical part of this experience is provid...
In recent releases, 4D’s security capabilities have been significantly expanded, particularly in the area of certificates. This includes auto-generate...
Managing processes and sessions is essential for optimizing and monitoring your 4D applications. You can easily manipulate and retrieve crucial inform...
With 4D 20 R5, we released singletons. And with 4D 20 R6, we now allow you to directly call the exposed functions of your shared singletons through RE...
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