Use class in embedded web area with $4d
With 4D 20 R9, 4D introduces new commands that allow developers to define an object context for $4d, ensuring only specific functions are exposed. Pre...
With 4D 20 R9, 4D introduces new commands that allow developers to define an object context for $4d, ensuring only specific functions are exposed. Pre...
In modern application development, securing and finely managing data access are essential. Thanks to the restrict event in 4D, it is possible to dynam...
In previous versions of 4D, developers could request evaluation licenses for development purposes, but providing end users with evaluation versions of...
In today’s web-driven world, servers process an overwhelming number of requests. Efficiently analyzing, counting, interpreting, and rerouting these re...
With the release of 4D 20 R8, a game-changing feature has arrived:: the TCPConnection class. This modern class leverages object-oriented syntax and su...
The purpose of this article is to show how, in an easy-to-implement way, you can sign and verify documents transparently. The obvious benefit of this...
The macOS notarization process continues to evolve. Unfortunately, the internal structure of 4D components designed with 4D v11—intended to enable cro...
Debugging plays a vital role in any development process, and improving the debugger's functionality and usability can significantly enhance a develope...
Starting with 4D 20 R7 and upcoming 4D 20.6, you can now build Stand-Alone applications without needing an embedded license. Let's dive into the detai...
With the latest 4D updates, we've extended the Session command to the Client/Server connection, enabling access to session storage at the Client level...
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