Deprecation of the Legacy Network Layer
To handle the communication between 4D Client and 4D Server, 4D proposes 3 different network layers: Legacy, ServerNet, and QUIC. The Legac...
To handle the communication between 4D Client and 4D Server, 4D proposes 3 different network layers: Legacy, ServerNet, and QUIC. The Legac...
In 4D applications, four types of sessions exist 4D Remote session, Stored Procedure session, Mobile session, and Web session. The Session command al...
In 4D 19 R8, we introduced a robust permission system, granting you granular control over user access to your data. This system protects your data dep...
Those of you who have started using Qodly Studio for 4D already know how powerful this new tool is for developing business web applications. If you h...
In the world of software development, a new concept has appeared in recent years called "Continuous Integration." The definition we see or hear everyw...
Our development of the QUIC network layer continues, and with 4D 20 R4, we now have the sleep mode and the automatic update. Let's take a closer look ...
Deletion of data should be handled with care. To prevent issues, we can use transactions or rely on backups and logs. Some improvements have been mad...
Introducing the latest iteration of the Build4D component, now accessible on GitHub. In previous blog posts, we discussed the possibilities with a com...
The Data Explorer is a powerful tool for visualizing data. Its capabilities allow administrators to effortlessly ensure data consistency. At the same ...
To simplify the security of client-server communications, from 4D v20 R4 onwards, 4D Server generates its own SSL/TLS certificates instead of relying ...
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