ORDA – Constructor and touched event – Detailed behaviour through a network
In this previous blog post, you discovered that ORDA entities can now have a constructor, allowing entity instantiation to follow a complete object-or...
In this previous blog post, you discovered that ORDA entities can now have a constructor, allowing entity instantiation to follow a complete object-or...
ORDA, which stands for Object Relational Data Access, is a method of accessing data that combines the advantages of object-oriented programming with t...
ORDA/REST performance is a strategic matter; that's why we shipped many features related to this topic, such as the ORDA/REST request optimization in ...
By now you're aware of the availability of ORDA classes. In this blog post, you'll learn a few handy tips to get the most out of them! ...
ORDA was a revolution with 4D v17. It opened a whole new world of possibilities and took you to another programming dimension. A dimension where you c...
One of the most interesting features delivered with 4D v18 was remote datastores. They opened a whole world of possibilities and in this blog post we'...
Blog post by guest author Cannon Smith, a 4D developer from southern Alberta, Canada: The introduction of collections and entities has dramatica...
In the first, second, and third episodes of this series, we demonstrated the power of ORDA and how simple it is to manage related persons with a singl...
In the first and second episodes of this trilogy, we demonstrated the basics of ORDA using list boxes, entities, and entity selections. We also showe...
In the first episode of this trilogy, we demonstrated the basics of ORDA using list boxes, entities, and entity selections. Today, we're going a bit d...
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