Easy Reference Comparison of Objects & Collections
Objects have become an essential part of the 4D language and of Qodly. But when you declare a variable of this type, you define a reference. So, how ...
Objects have become an essential part of the 4D language and of Qodly. But when you declare a variable of this type, you define a reference. So, how ...
4D offers powerful features to work with object collections. For example, you can create a collection of cities with their associated countries and co...
Retrieving the list of unique data elements is always helpful when manipulating data. In some cases, retrieving the number of occurrences of each valu...
The functions associated with collections were introduced with 4D v16 R6 and have evolved with the possibility to use formulas for some of them, like ...
List boxes are the most versatile and customizable form objects. Automatic row heights were already possible for array-based list boxes. With the arri...
When you use collections with a member method that needs a callback method, many of you have asked us for a more straightforward way. You asked; we d...
Collections are increasingly used in 4D programming. Starting with 4D v19, you can use them to define the content of some interface objects, including...
You have probably already used a For each...End for each loop to work with ORDA entity selections or with collections. Its use is simple and straight ...
You've probably used the LISTBOX SELECT ROW command many times, looping through each entity in order to select the rows for an entity selection. 4D v...
If you need to read or write hundreds of different values or formulas, you can do it faster, easier, and at the same time by using collections. New co...
Got a question, suggestion or just want to get in touch with the 4D bloggers? Drop us a line!
* Your privacy is very important to us. Please click here to view our Policy