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Automatic Refresh of OEM Build Licenses

May 20, 2025

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4D automatically refreshes development licenses when they reach their expiration date. However, OEM build licenses (4D Server OEM and OEM XML keys) still need human intervention to be updated. This was causing issues on automated build chains and, in general, a loss of time.

4D 20 R9 extends the automatic refresh of licenses to OEM build licenses. This blog post will describe the different scenarios in which it will happen.

To benefit from an automatic refresh of OEM build licenses, you need to be signed in on the Welcome Wizard:

The Welcome Wizard and the highlighted Sign in button

As long as you are signed in, the OEM build licenses of your current version of 4D will be refreshed automatically when they expire.

If you upgrade your version of 4D, your development licenses are automatically refreshed the first time you open a project with the new version. OEM build licenses will also be refreshed simultaneously, to upgrade your development licenses and build licenses to the latest version.

In any case, if you want to force a refresh of your OEM build licenses, the Refresh button of the License Manager dialog will refresh both your development license and your OEM build licenses.

We hope this feature will help you save time. If you have any questions, don’t hesitate to post them in the 4D forum.

Discuss

Tags 20 R9, 21

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Nicolas Brachfogel
Nicolas Brachfogel
Product Owner & Senior Developer - Nicolas Brachfogel joined 4D in 2017 as senior developer (4D Server and networking) and as Product Owner to manage the 4D version on Apple Silicon. He is tasked with the redaction of user stories and functional specifications, as well as the verification that the new features are in line with customers' needs. With a degree from Institut Supérieur d'Informatique Appliquée Paris (INSIA), Nicolas started his career as a software developer in 2001. After many years of development in Java and C++, he specialized himself in client-server development in the video game industry. As a developer/software architect, he worked on the server architectures of many games (Dofus Arena, Drakerz, Trivial Pursuit Go !).
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4D-Analyzer 4D for Android 4D for iOS 4D NetKit 4D Qodly Pro 4D View Pro 4D Write Pro 20 R8 20 R9 Administration Authentication Build application CI/CD Class Client/Server Code editor Collections Compatibility settings Formula Listbox Logs Mail Microsoft 365 Network Objects ORDA PDF Pictures Preemptive Programming Qodly Studio REST Scalability Security Session Source control Speed Spreadsheet Tutorial UI User Experience v20 vscode Web Word processor

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4D-Analyzer 4D for Android 4D for iOS 4D NetKit 4D Qodly Pro 4D View Pro 4D Write Pro 20 R8 20 R9 Administration Authentication Build application CI/CD Class Client/Server Code editor Collections Compatibility settings Formula Listbox Logs Mail Microsoft 365 Network Objects ORDA PDF Pictures Preemptive Programming Qodly Studio REST Scalability Security Session Source control Speed Spreadsheet Tutorial UI User Experience v20 vscode Web Word processor
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