Building evaluation applications
In previous versions of 4D, developers could request evaluation licenses for development purposes, but providing end users with evaluation versions of...
In previous versions of 4D, developers could request evaluation licenses for development purposes, but providing end users with evaluation versions of...
Welcome to our tutorial series on creating powerful web applications with 4D Qodly Pro and 4D Server! Whether you’re a seasoned web developer or jus...
Last October, we announced Qodly Studio for 4D, which entered Beta after a year of Developer Preview , together with 4D 20 R6. Well, we are pleased ...
In today’s web-driven world, servers process an overwhelming number of requests. Efficiently analyzing, counting, interpreting, and rerouting these re...
With the release of 4D 20 R8, a game-changing feature has arrived:: the TCPConnection class. This modern class leverages object-oriented syntax and su...
For Visual Studio Code users working with 4D, a new extension called 4D-Debugger that works with 4D 20 R8 is now available. The new 4D-Debugger exten...
The macOS notarization process continues to evolve. Unfortunately, the internal structure of 4D components designed with 4D v11—intended to enable cro...
Being able to access Google user information efficiently is critical for creating responsive user interfaces and automating tasks like sending emails ...
Debugging plays a vital role in any development process, and improving the debugger's functionality and usability can significantly enhance a develope...
Starting with 4D 20 R7 and upcoming 4D 20.6, you can now build Stand-Alone applications without needing an embedded license. Let's dive into the detai...
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