Create a Client/Server Application with Build4D tool
Introducing the latest iteration of the Build4D component, now accessible on GitHub. In previous blog posts, we discussed the possibilities with a com...
Introducing the latest iteration of the Build4D component, now accessible on GitHub. In previous blog posts, we discussed the possibilities with a com...
A new build4D component has been available on GitHub for a few months. It empowers you to effortlessly create a compiled project or a component. Thing...
Since several versions of 4D, different features have been added to create your own build chain. For example, the creation of a ".zip" folder, t...
In the development industry, CI/CD has become a standard practice. With each code modification, automated actions such as testing, compilation, buildi...
With the introduction of the project mode, it's pretty easy to manipulate the components of your projects. In the last few feature releases, we have ...
In our ongoing effort to improve the building of 4D applications, we've added a few functionalities to 4D v19R5 that you'll certainly find useful. Th...
You may want to restrict administrators from accessing the Data Explorer and the Runtime Explorer in your deployed merged servers. 4D v19 R5 enables t...
Note: Update for macOS 12/Monterey and Xcode 13. For Xcode 12 and older, see this blog post. With Monterey (macOS 12), it's highly recommende...
The release of Silicon Macs had a great impact on the way 4D compiles applications. Before v19, 4D was compiling only for Intel architecture, using th...
When generating .4dz files, 4D uses a standard zip format by default. If you are a software publisher, you'll be happy to know that 4D v19 R2 added a ...
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