It’s time to fire up your first 4D for iOS project!

Automatically translated from English

4D v17 R2 beta is out and among the features and enhancements this R-release has to offer, 4D for iOS is at the top of the list. The product is available as a preview. If you’re still hesitant about whether or not to give it a try, wondering how to get started, and how far this version allows you to go … then keep reading!

4D for iOS was introduced during 4D Summit 2018. Even though it’s at an early stage, 4D for iOS comes with handy features to give you the first push toward extending your business applications to mobile devices … easily.

What’s inside?

integrated in 4D

For starters, no prior expertise is needed to get started. There’s no other language or technology that needs to be learned, everything is integrated into 4D. Just fire up 4D, click on New > Mobile Project and start playing around with your first mobile project.

UX on point

Since the product allows you to build native mobile apps, the UI design is fully optimized for mobile devices (since native objects ensure the best performance and follow Apple’s guidelines). This results in a beautiful user experience for you and your customers.

Offline synchronization

No more “Try again, later” messages thanks to offline synchronization. The replication of local database information on the mobile device allows your app to continue working, even without a network connection.


Rapid mobile app builder

Since 4D for iOS is integrated into 4D and comes with several predefined form templates and a large icon library, your mobile apps can be built in record time.

Source code at your disposal 

We give you full control over the mobile app’s source code. If you want to do some advanced programming or customization using Swift, all you need to do is open your project with Xcode and get your hands dirty.

Happy coding! 


To help you get started with your very first mobile project, we’ve put together a step by step tutorial. Build an app for contacts within minutes!

If you want to go even further, check out the complete 4D for iOS documentation.

What’s next?

The first feature set is still limited, and we’ll iteratively release more and more features with each R-release, but several things can already be done with the version at hand. 

It’s time for you give it a try and join the 4D forum discussion board for any 4D-for-iOS-related question!



A front-end developer with a sprinkle of Design Thinking.
Currently Product Marketing @4D