Keisuke Miyako presents 4D Tags at 4D Summit 2016
Keisuke Miyako, Technical Service Manager from 4D Japan, presents at 4D Summit Paris 2016 how the 4D transformation tag feature has been highly empowered with 4D v16. If you are not using 4D tags yet – be sure you’ll be thrilled to start using it asap after watching that video!
Besides the introduction of the enhancements done in 4D v16 making 4D tags now so powerful, Keisuke presents here 2 concrete examples of 4D tags use cases: export data to an Excel spreadsheet and create nice charts using a JavaScript library from data served in a JSON format.
Easter egg hunt on 4D Blog: and the winner is…
The whole 4D Blog team would like to thank all of you, for your great participation to our Easter Egg Hunt 2017! We used the opportunity of a fun event to advertise about our blog, and it has been very successful, so thank you!
This is where the question on everyone’s lips arrives… Who are the winners?
Altura-free 4D Server Windows 64 bits coming soon
4D is moving forward to provide you with a full Altura-free Windows product line. This will allow us to internally use some modern technologies and make you benefit from it, such as support of Single Document Interface (SDI) windows for instance.
End of last year, we did a first announcement to share with you how we will proceed with the removal of Altura. With 4D v16 R2, we have delivered the Altura-free final version of 4D Developer Edition and 4D Volume Desktop Windows 64-bit. The last step is 4D Server, and this will happen in a near future. We are actually going to remove Altura library from 4D Server Windows 64 bits in a coming 4D v16 R-release.
4D v16 R3 beta test starts today!
I am pleased to announce that the beta testing of 4D v16 R3 starts today! So what are the new features available in 4D v16 R3 beta?
New perspectives using standard actions
Brent Raymond presents the 4DMethod User Group at 4D Summit 2016
The 4D Community is one of the reason of the success of 4D. Brent Raymond, Senior Software Architect from the Art Institute of Chicago, presents at 4D Summit Portland 2016 the 4DMethod user group: its role, what topics are discussed, how meetings are held…
LR presents the new Cache Manager at 4D Summit 2016
Cache management is actually a key element of the database management, Laurent Ribardière presents at 4D Summit Portland 2016 the new cache manager he implemented in the 4D v16 64-bit version.
Before watching the technical presentation with details about the implementation, we recommend to start with these two blog posts, describing the feature benefit itself:
64-bit product line FINAL on Windows
64-bit is the way where everybody needs to go. 64-bit allows you to take advantage of the power of the 64-bit machines and of the latest native system features for your business application.
With 4D v16 R2, 4D has reached a major milestone as 4D Developer Edition and the 4D Volume Desktop Windows 64-bit are now released as “Final” and are thus ready for production.
Start early, use it now and share your feedback through in the beta version forum from 4D Forums!
New Enterprise feature: support of Virtual Machine snapshots
If your users are running your application as a virtualized application, chances are high they use VMWare vSphere (Hypervisor ESXi) and are using snapshots.
4D v16 R2 will automatically install a VSS writer service. VSS stands here for Volume Shadow Copy Service. When the VMWare administrator starts a snapshot, VMWare informs the guest, which informs the VSS writer, which will inform 4D Server to flush the cache and wait for one second. Then it will inform the OS that the .4DD, .4DIndx and .Journal files belong together and must be snapshot at the same time. The OS will handle this and 4D Server can continue to handle client requests. The “freeze” lasts around a second, usually not even noticed by connected users.
Take Control of the Cache Manager
4D v16 introduced a new fully optimized cache manager for the 64-bit product line. 4D v16 R2 is giving power to our advanced 4D developers to take control by themselves!
The cache manager internal algorithm is based on a priority concept associated to each object type to store in the cache memory. By default, the cache manager algorithm assigns a higher priority value for an index than for records. And recently used objects (records or indexes) have a higher priority to remain in the cache than objects that have not been used in the last two days, etc…
4D v16 R2 beta test starts today!
I am pleased to announce that the beta testing of 4D v16 R2 starts today!
4D v16 R2 delivers the final version of Altura-free 4D Developer Edition Windows 64-bit as well as great improvements, among other things, as listed below:
- Better integration into the enterprise with Virtual Machine Snapshots Support
- More control and higher flexibility for the developer: Cache Manager priority control, new programmatic possibilities for list boxes, search in array in objects using linked arguments,…
- Improved user experience: horizontal ruler in 4D Write Pro, cross table in Quick Report 64-bit editor as well as a revisited Find in Design dialog.
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