For those of you working with larger and more complex 4D View Pro files, we understand the performance concerns that arise. To tackle this, we have introduced a new file format called .sjs. The .sjs format is a compressed file with multiple smaller JSON files, following a structure similar to Excel XML. This new format aims to enhance performance and optimize the handling of these files.
In those previous blog posts, we announced the availability of Qodly Studio (currently in developer preview) to all our silver partners (and higher). We also gave you the first steps to get started with the tool.
Now it’s the perfect time to dive in and experiment with it by running some concrete demos!
We’ve been offering HDIs (How Do I?) guides for years to help you discover new features. But now, as we venture into this new era of web development, we’ve come up with a new term for these demos: PIQS, short for Play In Qodly Studio.
Even better, we’ll continue providing such demos for current and upcoming Qodly features. This means you’ll have daily guidance on mastering Qodly Studio!
So, let’s roll up our sleeves and start exploring right away!
In a previous blog post, we unveiled our newest 4D offering — Qodly Studio (currently in developer preview), a powerful solution that targets full-featured complex business applications. Fully integrated into 4D, it enables your 4D Server to host your application in parallel as a desktop or web application. The best part is that your customers don’t need extra installations or support.
This post delves deeper into why Qodly Studio stands out for 4D developers. We also have some valuable resources to share, like documentation, guides, and video tutorials that will pave your way to mastering Qodly Studio.
Remember to bookmark them for easy reference!
Let’s get started!
Today, we are excited to announce the availability of Qodly Studio (currently in Developer Preview) to all our Silver Partners (and higher).
Starting is straightforward: open 4D, refresh your 4D Partner licenses, and you’re ready to proceed.
In this blog post, we’ll explain what Qodly Studio is, why it matters, pricing details, and how you can get started.
Over the last few versions of 4D Write Pro, many table-related features have been added. You can easily create tables based on database data using contexts, data sources, and formulas.
This is so easy that many of just want to let your end-users use the feature as it is. But we understand this can sometimes be challenging for users who lack training in formatting data sources or formulas for various table components. To address this, we have developed a solution shipped with 4D v20 R2: the brand-new table wizard.
The wizard is available to end-users; they can take advantage of templates adapted to their use and business provided by the developer. Configuring templates includes:
- define dataclass and dataclass attributes,
- translate dataclass, dataclass attributes, and formula names,
- prepare formulas adapted to the business,
- design graphic styles.
Continue reading to find out more, and don’t forget to check out the HDI and watch the bonus video that guides you through various possibilities.
A new feature of the VS Code extension arrives with 4D V20 R2: code formatting!
In this blog post, we will delve into the details of this new functionality, exploring how it simplifies your programming experience.
We understand the significance of email communication and recognize that sending emails is a frequent requirement in modern applications. Numerous individuals who use Gmail have expressed their desire for an API that facilitates email sending through Gmail API. The integration of OAuth 2.0 was essential to establish a connection with the Gmail server.
We are pleased to announce that we will be venturing into Gmail management and implementing a ‘send email’ command.
In 4D v20 beta, we were excited to show you our work on the new QUIC network layer. As the layer is still in the beta version, we deactivated it for the LTS final release. The QUIC layer will be available in the feature releases, so you can follow its development and help us improve it.
While 4D v20 allowed switching network layers only in interpreted applications and forced a new build for engined applications, 4D v20 R2 allows layer changing in compiled/build applications via the Structure, User and Database Settings to facilitate testing even in production.
Throwing errors in your 4D code is now possible starting from v20R2.
Those errors behave as any 4D error: they trigger an error dialog or can be handled in an ON ERR CALL method.
This feature will ease your life because you’ll be able to improve the quality of your code by proactively detecting errors as soon as they occur. You can also handle better error logging.
Before digging into details, It’s important to note that this feature is the first step towards achieving robust error management.
Now, let’s dig into the details!
With 4D v19 R3, connecting your application to the Microsoft Graph API through OAuth 2.0 has become incredibly convenient using 4D NetKit.
Now, with 4D v20 R2, you can seamlessly obtain an OAuth 2.0 token for Google API or other OAuth 2.0 servers. And even better, to further enhance the integration of this authentication process into your application, we have introduced a feature that allows you to display your HTML page directly in your web browser once the token is received.
Keep reading for all the details!